
Tic Tac Toe is a simple game that most people familiar with from their childhood. Tic Tac BOW is that game adapted to archery with a twist to enhance competition and leaves it open for a single skill shot to steal the win!

Tic Tac BOW
Target and Scoring
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The target face is divided into 9 squares with the goal of connecting 3 of the squares vertically, horizontally or diagonally by claiming them.
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In order to claim a square, an archer must get 5 points in a single square. If you aren't able to claim a square in one turn, your opponent may be able to claim it instead!
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Archers take turns shooting 3 arrows per turn with the goal of getting any combination of 3s, 2s or 1s to add up to 5 and claim their square. White space and the grey lines of the board are scored as ZERO and touching the line is considered in.
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Until a square is claimed, it is considered open and the value of opponent’s arrows will be added or subtracted until one archer has obtained a total of 5 points needed to claim.
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Example: (for Hard 5 rules, see below)
Player A shoots 2, 1, 1 in the center square on their first turn for a total of 4 points. Close, but not enough points to claim the square!
Player B decides to also shoot at the center square and gets a 3, 2, 1 for a total of 6 points. This means that Player B now has +2 points in the center square. Player A would now need 7 points in order to claim the square.
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Once a square has been claimed, it can still be "flipped" once if an opponent calls their shot and hits the white X in the disputed square.
The lines are considered in, if the white X is hit without being called, the arrow will be scored based on the highest value area the arrow touches. If it the arrow is completely inside the circle, it is scored as a ZERO. If the archer misses their called shot, this is scored as a ZERO as that square is already claimed. Squares can only be flipped once.
Archer can continue to try to "flip the square," but ZERO points will be scored for missed attempts.
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Archers might have different skill levels. The target should generally be shot at a distance of 20 yards but this distance could be increased or decreased based on archer skill. The game should be scored based on the final resting place of the arrow shaft. It is more important that the shaft size of opponents arrows are consistent. Bigger diameter arrows shafts obviously provide an advantage. Target was intended for arrows approximately 7MM in diameter.
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A paper target will generally last approximately 3-5 games depending on how contested each square is before being claimed.
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A draw is when the first player to shoot, is also the first to complete a row and then the second player completes their own row during the same turn.
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Alternative rules are encouraged as long as they are agreed upon before hand. For example, instead of adding and subtracting arrows, using the rule of a Hard 5 would mean simply first to 5 points, wins the square.
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Pack of 25 Targets: $25
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